CrashRacer – Progress & ToDo list

I’ve been working on CrashRacer the last couple of days. I added a few features and some content with every commit, and slowly the game advances to its final form. I’ve been takingĀ development easy (hey, I still have february šŸ˜‰ ), but these small steps brought me pretty far and close to completion. I aimed to make smaller games (UndeadStones and CrashRacer) the first few month to have more time for games I want to make, but are outside of my prior experience and comfort zone. But I’m gonna leave this to the future.

My ToDo list for CrashRacer:

– rudimentary menu
– graphics for background and walls
– balancing (!)
– add wave information to HUD
– some kind of game over screen

Voila!
All in all I am very happy with this project. I learned how to use haXe (I’m certain there’s a lot of room for improvement) and was able to implement most of my ideas. The next question will be: “Is this game any fun?!, but I will leave the answer to the players.

Update :
– rudimentary menu: code CHECK, still need graphics
– add wave information to HUD — CHECK
-added gameOver screen and restart option
-TextFields use a custome font
– fixed some minor bugs

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